Thursday, 1 March 2012

OpenGL fractal demo

A simple fractal demo.
Three different sets can be rendered : the Mandelbrot set, the Mandelbar set and the Burning ship set (all of them are described in the wikipedia page of the Mandelbrot set). I've added the windows binary in the archive. OpenGL3.3 GPU is required. 
link to the demo

Wednesday, 25 January 2012

Texture filtering demo

   I couldn't find a simple texture filtering demo, so I coded one myself.
A texture is seamlessly tiled on an infinite plane, and the user can change the filtering parameters and the texture on the fly (simple sampler/texture object switches).
  The demo requires an OpenGL3.3 compliant GPU. VS2010 and gmake makefile projects files are provided.